“City & Terrace Pack” main features:
?part of the “Hazelwoodloft” series.
?a photo-real & modern city.
?highly optimized lowpoly & realistic assets.
?ready for Oculus, GearVR, Vive, Daydream.
?ready for low & high-end mobile devices.
?inspired by modern architecture & design.
?36 different skyscrapers & buildings.
?each one of them has 3 variants.
?100 structures in all.
?lined up they cover a distance of 7Km.
?a set of building rooftop structures.
?a photo-real & modern terrace.
?a set of terrace furniture & items.
?remarkable attention to lighting & detail.
?two different settings, day & night time.
“City & Terrace Pack” content:
?the whole pack is below 86 000 triangles.
?25 different assets for the terrace.
?24 different textures and cubema
ps.
?vey modular models, could be combined
together in a lot of different ways.
?highly optimized assets running smoothly
at 30 FPS even on low-end mobile devices.
?2 different sets of day & night lightmaps.
?2 example scenes, one for day time
& one for night time.
?a realistic animated flock of birds that flies
seamlessly through the city.
?a photoreal & dynamic sun flare.
?light flares on top of skyscraper antennas
for the night time.
?an animated jet plane flying in the horizon
with a day version and night version.
?2 building textures for the day & night,
every single window lights up at night &
the day & night textures match perfectly.
?a luminance map for the windows for
a complete control on the night look.
?a cutout opacity map for the windows
for a complete control on reflections.
?2 city cubemaps reflecting the city
environment at day & night time.
?a 360 degrees environment dome with
a perfectly matching day & night texture.
?modeled interiors for one of the buildings.
?2 seamless “3D ambient sounds” one for
a day & one for a night atmosphere.
?2 night & day scenes with all the assets
lined up for a fast selection.
?2 night & day scenes with all the assets
packed in a big square for a fast selection.
?example scenes shows how to use the kit,
how to light it & use the cubemap.
?realistic lighting was baked externally in
“
mental ray” which is used in film.
?all assets in the example lightmaped scenes
have their second UV channel efficiently
& manually unwrapped.
?lighting has to be redone in Unity if the
scene needs to be drastically altered.
?a “First Person Controller” prefab which
lets you freely navigate the space.
?each section of the loft can be purchased
alone & combined with other adjacent ones.